
Cosmic Crusaders
Created in Unity with C#
Cosmic Crusaders is a fast-paced, cooperative two-player action game where teamwork is the key to survival. One player controls the agile bear, dashing through danger, while the other commands the shooting frog, blasting away waves of relentless monsters. Evade deadly enemies, collect powerful pickups, and fight for survival as you and your friend battle to see how long you can last against the cosmic horrors. With responsive keyboard and controller support, intuitive controls, and non-stop action, Cosmic Crusaders challenges you to face the unknown together.
My responsibilities:
-implemented item pickup functionality and interaction logic
-contributed on the implementation of shooting mechanics
-implemented an audio manager system
Available on itch.io

Downhill Dash
Created in Unity with C#

Downhill Dash is a physics-based 3D downhill longboarding racing game developed for mobile. The game features two unique levels, solo and versus modes, and intuitive swipe-based controls. Players can customize their rider with multiple outfits and board designs while navigating fast-paced, obstacle-filled tracks. The project was designed in response to a theoretical Request for Proposal from Turborilla, aiming to deliver a compelling extreme sports experience for mobile audiences.
My responsibilities:
-developed the main and pause menu functionalities
-implemented a character customization feature
Available on itch.io
Crypt of Fear

Created in Unreal with C++
Crypt Of Fear is an FPS co-op horror game where two explorers navigate ancient Egyptian ruins to gather treasure for their research.
Together with a friend, you delve deep into ancient Egyptian ruins in order to recover the remains of an old pharaoh that are hidden inside different jars spread across the old ruins. Your job is to find these jars and bring all of them back to the base in order for your scientific mission to be completed. But there might be more than treasure lurking inside these dark tombs, so make sure to watch your partners back... the ancient tombs can be a dangerous place for those unprepared.
The game combines fun and intense moments as players battle enemies and solve puzzles in order to complete their mission and escape alive.
My responsibilities:
-implemented trigger-based gameplay mechanics for the puzzles.
-provided development support across gameplay systems and core features.
Available on itch.io

Exsanguis
Created in Unreal with C++
As servants of the blood god, you have been tasked to cleanse the land of undead. Having been granted the boon of blood magic, players must utilise the elements around them to defeat the powerful necromancer raising armies of the dead, all whilst staying the good graces of the ruthless blood god.
Slash, cast and dash your way through waves of enemies in a procedurally generated dungeon where you must get stronger by upgrading your abilities to satiate your gods thirst for blood.
My responsibilities:
-implemented a dynamic environmental interaction system for reactive blood puddles.
-contributed to multiple gameplay features and overall project development
Available on itch.io
More about me!
Game Developer Scholar at King & The Swedish Game Industry

I was honored to be chosen as a scholar in the King & Swedish Games Industry Scholarship Program.
This opportunity allowed me to deepen my understanding of the gaming industry while expanding my network through mentorship, industry events and experience the world's largest gaming event - gamescom in Cologne!

